﻿using System;
using System.Collections.Generic;

namespace Pfz.RemoteGaming.Internal
{
	[Serializable]
	internal sealed class _ClientChangesInfo
	{
		internal long _clientId;
		internal _ComponentChanges _changes;
		internal KeyValuePair<long, object>[] _requestResults;
		internal RemoteGameRequest _request;
	}
}
